Pearl Legend: Hold and Win is a new release which is coming from iSoftBet, a slot machine with a Chinese concentration and utilizing a lot of the designs that are normal for their games. Some of the features included will be familiar to you, as the Hold and Win a part of the title suggests there are a few things which are unique also.You are playing on 5×3 reels with 20 paylines being used each round. Pearl Legend: Hold and Win can deliver top wins of 1,250x the stake but its standard mixes offer maximum of 500x. It has a 96% RTP, while for its huge features there will be Wilds, Pearl scatters, the Pearl Legend Respins, Reel Boosters and regular game modifiers.Betting and Prizes 20 coins are being used and you simply pick their value, in a range of $0.01 to $1. The wagering range coming from this will go from $0.20 to $20.Wins of up to 1,250x the stake can be paid during Respins, which implies that you could leave with $25,000 cash, by utilizing the most extreme wager of $20. Standard wins of up to 500x the stake per spin are delivered during gameplay, utilizing mixes made out of Gold Dragons.A 96% RTP reveals to us that the amount getting back into the pockets of its players is about the same in other slot games.Pearl Legend: Hold and Win Slot Features Anytime you see the Yin Yang image on the reels, it will be joined by the Wild logo, so it will be the substitute which you can use to place along with standard images and get new wins. You can’t have it do likewise for the scatter but that is a standard limitation.There are a few game modifiers which you may use during paid spins. Red Gems will give you 3 to 5 wilds on the reels. Blue Gems will change images into Pearl scatters. There is likewise a Dragon sculpture, which will change Royals to high value images.The Pearls are your scatters and landing at least 5 out of a single spin will take you to the Pearl Legend Respins reward. Both the setting off Pearls and any new ones that go along, will get sticky on the reels. You start with 3 respins but you reset the number on the off chance that you get extra Pearls before the rounds are totally consumed.Pearls may appear during Respins and they can bring certain Boosters, given that you get three that match.Blue Gems: will open up to three extra rows (Reels Boosted).Green Gems: give the Pearl prizes a boost (Values Boosted).Red Gems: gives you 1 extra respin (Spins+ Boosted).Purple Gems: the multiplier goes up as high as 10x (Multiplier Boosted).Theme and Design As far as Chinese themes go, the one from Pearl Legend looks standard. The six images we see are basic in such games, as we’re taking a look at Yin Yang signs for the wilds, a Pearl as scatter alongside premium images with the Dragon, Phoenix Bird, 3 Gold Coins, Frog. The other four base paying images are the ones showing Royals. With everything taken into account, it’s a standard look for such slots. The activity seems, by all accounts, to be put placed in a temple, where we see on the left side a living Dragon holding a pearl in its claws.ConclusionPearl Legend: Hold and Win is definitely not a terrible slot machine, especially as they changed a few things about its major feature, they didn’t just clone the same reward game that every other person is using lately.
A title like Silver Trails offers a Wild West theme. Notwithstanding this well known theme, this present Novomatic’s slot has 5 reels, 3 rows and 243 different ways to win. In spite of these features, the game has various and interesting things on offer.The Wilds and Scatters are essential for the combination and they carry multipliers with them just as a Jackpot Feature which allows you to win one of 4 different bonanzas. A bet feature is likewise available.Betting and Prizes Much the same as in most slot games, you’ll need to match identical images to get prizes. You can get 3 images in a combo and win a prize. Be that as it may, you can likewise get 4 or 5 of them and improve prize. As said earlier, this game allows you to win one out of 4 bonanzas. They are the Mini, Minor, Major, and Grand bonanzas. Silver Trails has a lot to offer.Silver Trails’ Slot Features Since the royal card images are very famous you’ll see them in this title too. They are joined by the 10 image just as images that fit the theme. These are the revolver and bullet, the cowboy and others.Normally, there are some exceptional images in the combination. The Wild is the first and it seems stacked on reels 2 and 4. Other than this one, you additionally have the Silver Star image which is the Scatter one. At the point when it lands on reels 1, 3, or 5 you’ll get a multiplier that equals the sum on the stars that landed.Also, the Scatter is liable for another feature too. However, for that, you’ll need at least 6 Scatters to trigger this feature. When this occurs, the images that set off the feature remain and place, and you get 3 Bonus spins. The counter moves to 3 when you land another Scatter.On the off chance that you are able to cover the whole reels with the Silver Star image, you’ll get the Grand Jackpot. Then again, you can get any of the other 3. Strong multipliers are additionally important for this feature and they can get as high as 20x your stake.The last feature that allows you to increase your rewards is the Gamble feature. In any case, it’s a dangerous feature as you can lose them on the off chance that you don’t play it right.Theme and Design With Silver Trails slot fans are given another title that is motivated by the Wild West. The images and the background of the game look stunning and the game mechanics are impeccable. At long last, the game’s engineers didn’t mix out the opportunity to make this a mobile-friendly game too.ConclusionSilver Trails takes you to the Wild West and allows you to earn huge prizes. Because of the Jackpot feature you can leave with 1 out of 4 magnificent bonanzas. On the other hand, you can try our the bet feature and appreciate the multipliers that come with the Silver Stars. Wilds are in the combination too.
Nel mondo in rapida evoluzione del gioco d’azzardo, a volte potresti perdere notizie che potrebbero essere importanti per te. Per assicurarci che siate tutti aggiornati sulle novità del settore dei giochi, sia online che di mattoni e malta, stiamo raccogliendo alcuni degli annunci e delle partnership dell’ultima settimana che potreste esservi persi. tutti gli ultimi annunci dall’industria del gioco d’azzardo. La nostra sezione Comunicati stampa viene aggiornata costantemente e pubblichiamo riepiloghi delle ultime partnership due volte a settimana.Footstock rilancia il programma di affiliazione con il marchio Paysafe’s Income Access Fantasy sports per sfruttare il team di gestione degli affiliati interno di Income Access e la reteFootstock, un marchio di fantasy sport con concentrandosi sul commercio di giocatori di football e sul fantacalcio, ha annunciato il rilancio del suo programma di affiliazione con Income Access, il fornitore di servizi e tecnologia di marketing di Paysafe. Oltre a sfruttare il software di marketing di affiliazione con accesso al reddito, Footstock utilizzerà anche il team e la rete di gestione degli affiliati interni del provider per guidare gli sforzi di acquisizione e fidelizzazione. Footstock è autorizzato e regolamentato dalla UK Gambling Commission e offre ai suoi utenti una miscela unica di player trading e fantasy football.Boyd Gaming Corporation e Aristocrat Technologies annunciano BoydPay Digital WalletBoyd Gaming Corporation e Aristocrat Technologies hanno annunciato oggi il lancio di “BoydPay”, il nuovo prodotto di portafoglio digitale di Boyd Gaming. Attraverso BoydPay, i clienti di Boyd Gaming avranno la possibilità di creare un portafoglio digitale senza contanti che può essere comodamente collegato a fonti di finanziamento di terze parti guidate da Sightline Payments. BoydPay è ora disponibile presso Blue Chip Casino Resort Spa a Michigan City, Indiana, Belterra Park a Cincinnati, Ohio, e in prova sul campo presso Aliante Casino + Hotel + Spa a North Las Vegas, Nevada. Durante la sua fase iniziale, il portafoglio digitale BoydPay è collegato alla carta B Connected di un giocatore (il programma fedeltà di Boyd Gaming) e utilizzato per giocare o incassare titoli di slot, anche in collaborazione con Aristocrat. In attesa delle approvazioni normative, Boyd Gaming prevede di implementare questo prodotto in tutte le sue proprietà di casinò a livello nazionale entro questa estate.Panoramica della lineup di eventi 2021 di Eventus International Con una prospettiva positiva per il 2021, Eventus International sta espandendo il suo calendario di eventi dal vivo di persona quest’anno, offrendo 17 eventi in tutto il mondo. I summit e le mostre di Eventus International hanno una reputazione di lunga data in quanto riuniscono le principali parti interessate del settore per discutere del futuro del settore dei giochi.Eventus International è rinomata per la produzione di eventi esclusivi di nicchia, per ospitare un pubblico di dirigenti di livello C e riunire i responsabili delle decisioni sotto lo stesso tetto garantendo nel contempo la diversità di genere e l’inclusione. Con la guida dei loro stimati consulenti strategici, Eventus International continuerà a produrre eventi di alta qualità che coprono gli sviluppi nelle legislazioni, ed è progettato per fornire soluzioni pratiche a sfide strategiche, tattiche e tecniche, e per gettare luce su nuove opportunità nel settore. firmare una partnership con la piattaforma di scommesse sportive Generation Web in Australia20SHOTS hanno firmato una partnership e completato l’integrazione con la principale piattaforma australiana di scommesse sportive Generation Web. L’accordo vedrà il prodotto B2C free-to-play di punta del fornitore di tecnologia di scommesse del Regno Unito Fantasy5 fornito ai partner di scommesse sportive di Generation Web. L’accordo è il primo del suo genere per 20SHOTS e vedrà gli operatori spingere i giocatori ad entrare nel calcio settimanale gratuito. Jackpot per la prima volta, accelerando la crescita organica di Fantasy5 che lo ha già visto diventare il prodotto FTP in più rapida crescita nel settore delle scommesse nel Regno Unito in questa stagione calcistica.Partouche estende l’alleanza con BetConstruct Il gigante francese dei casinò Partouche Group (Partouche) riprende la partnership con il fornitore di piattaforme di scommesse sportive BetConstruct con estensione contrattuale di cinque anni. Il fornitore di scommesse sportive e giochi BetConstruct è fiducioso nel fornire al marchio di casinò e hotel di lusso le scommesse sportive white label per il mercato francese delle scommesse online regolamentato.Il marchio online di Partouche PasinoBet.fr (Main Sponsor di Montpellier MHSC, con Jean-Pierre Papin e Djibril Cissé, I campioni del calcio francese in qualità di ambasciatori del marchio) continueranno a mantenere l’accesso a una piattaforma potente, una gestione esperta del rischio, oltre 75.000 eventi pre-partita e più di 45.000 eventi sportivi e ippici dal vivo su base mensile. Spearhead Studios e Videoslots concordano sui contenuti Spearhead Studios è lieta di annunciare un nuovo accordo sui contenuti con l’operatore di casinò online con sede a Malta Videoslots. Attraverso l’accordo appena firmato, Videoslots fornirà il portafoglio di giochi di Spearhead Studios ai suoi entusiasti giocatori di casinò. Videoslots è un casinò online affermato, che offre una vasta collezione di giochi, promozioni entusiasmanti e jackpot emozionanti dal 2011. L’operatore ha messo a disposizione il suo enorme L’intero portafoglio di giochi di Spearhead Studios, inclusi i migliori successi come Book of Souls, Fruits & 777’s, Lara Jones è Cleopatra, o Royal Crown e molto altro, Booongo collabora con Dotworkers in America Latina boostBooongo, lo sviluppatore globale di slot online, ha ha collaborato con il fornitore di piattaforme latinoamericane Dotworkers in un accordo che aumenterà in modo significativo la sua presenza nella regione. L’accordo vedrà il portafoglio di Booongo di contenuti di slot innovativi, tra cui Dragon Pearls e Aztec Sun, aggiunti alla soluzione di igaming di Dotworkers. Secondo i termini dell’accordo, Booongo fornirà anche la sua raccolta di strumenti di gamification, inclusi i tornei e il prossimo per essere lanciati jackpot potenziati, progettati per coinvolgere ulteriormente e migliorare la fidelizzazione dei giocatori.Il contenuto principale di BF Games live con BetVictorLeading L’operatore BetVictor ha lanciato i contenuti più performanti di BF Games ai suoi clienti in diverse giurisdizioni. Otto delle versioni di successo di BF Games sono ora disponibili per i clienti di BetVictor, tra cui Book of Gods, Royal Crown e Stunning Hot, con altri giochi che verranno pubblicati nel prossimo futuro. Anche i titoli della serie Remastered di BF Games sono stati pubblicati, con versioni rinnovate delle slot classiche più popolari del fornitore.Il contenuto è disponibile sui siti di BetVictor con le sue licenze per Regno Unito e Gibilterra e vedrà BF Games espandere significativamente la portata dei suoi giochi. aggiunge BetBooster di LVision per incrementare il turnover e il coinvolgimento delle scommesse sportive L’operatore di proprietà del Gruppo Betsson entra in funzione con una tecnologia avanzata di stimolazione delle scommesse basata sull’intelligenza artificiale L’operatore leader EuropeBet è entrato in funzione con la tecnologia di stimolazione delle scommesse BetBooster di punta di LVision volta a guidare il fatturato delle scommesse sportive durante il più grande anno di sport in una generazione . LVision, il fornitore di tecnologia per le scommesse sportive AI e il suo prodotto BetBooster, offre livelli di coinvolgimento impareggiabili, genera entrate aggiuntive e migliora le offerte di scommesse sportive. È già stato lanciato con diversi marchi importanti tra cui Rivalo, STS e altri. EuropeBet è uno dei principali bookmaker e società di giochi online del continente che fornisce ai clienti una gamma completa di scommesse sportive e prodotti e servizi di gioco. Il marchio di proprietà del gruppo Betsson utilizzerà lo strumento BetBooster per aumentare le prestazioni e il fatturato delle scommesse sportive in un calendario sportivo ricco di azione nel 2021, inclusi i campionati europei di calcio riprogrammati. AgeChecked e Rdentify partner per aiutare a identificare i giocatori vulnerabiliAgeChecked hanno rafforzato il loro impegno per il gioco responsabile formando una partnership completa con Rdentify, gli specialisti nell’identificazione dei clienti vulnerabili attraverso l’apprendimento automatico.Rdentify utilizza l’intelligenza artificiale e la tecnologia all’avanguardia per monitorare le chat dal vivo, offrendo a ogni cliente un punteggio basato sul rischio di danno legato al gioco d’azzardo. Attraverso l’elaborazione del linguaggio naturale (PNL), possono monitorare ogni linea dalla chat dal vivo di un’azienda e utilizzare modelli di apprendimento automatico per evidenziare i primi segni di autoesclusione e gioco d’azzardo problematico.Soft2Bet nomina Peter Christian Noer come Responsabile regionale nordico di Soft2Bet, fornitore di piattaforme di casinò e scommesse sportive ha nominato Peter Christian Noer come suo Regional Manager per i mercati nordici.Noer assume la posizione dopo un periodo impressionante come Country Manager della società per la Svezia, e le sue nuove responsabilità includeranno aiutare Soft2Bet a continuare a far crescere la sua presenza nei territori chiave della Svezia, Norvegia La presenza nordica di Soft2Bet è andata sempre più rafforzandosi sin dall’inizio del fornitore della piattaforma, con i suoi marchi di operatori con licenza SGA CampoBet e YoYoCasino ora vivono in Svezia, e il suo casinò digitale Frumzi si è dimostrato estremamente popolare in tutta la regione. CasinoGroundsAgreement vedrà il fornitore mostrare il suo portafoglio di giochi a lea Lo studio di progettazione di giochi innovativi AvatarUX ha firmato un accordo con CasinoGrounds, che vedrà il fornitore mostrare il suo intero portafoglio di giochi a una delle comunità di casinò online più grandi al mondo tramite streamer. Attraverso l’accordo di 12 mesi, AvatarUX sarà in grado di mostrare il suo contenuto direttamente agli appassionati giocatori di slot e ricevere feedback che lo aiuteranno a migliorare sui giochi futuri.GGPoker collabora con Fantastic Ladies In Poker (FLIP) Fondatore di FLIP Daiva Byrne per agire come GGPoker Outreach & Community Advocate GGPoker ha annunciato oggi che sta collaborando con Fantastic Ladies In Poker (FLIP), la più importante community di giocatori femminili del mondo del poker. La poker room pianifica promozioni e iniziative su misura per aiutare a far crescere la comunità FLIP. I membri FLIP avranno accesso a tornei esclusivi e altri vantaggi. GGPoker si impegna a garantire che tutti i giocatori di poker si sentano i benvenuti ai tavoli e non vede l’ora di accogliere molti nuovi giocatori, in particolare i membri FLIP, nelle prossime settimane. GGPoker è anche felice di rivelare che Daiva Byrne, una delle giocatrici di poker più affermate e fondatrice di FLIP, ha accettato di agire come Outreach & Community Advocate di GGPoker. Fornirà consulenza continua su strategie e iniziative progettate per interagire con un’ampia varietà di comunità di giocatori di poker.Betmotion chiude la sponsorizzazione con il combattente UFC Mackenzie DernBetmotion, il principale sito di gioco d’azzardo latinoamericano dedicato ai giochi di scommesse sportive, casinò e bingo, ha firmato un accordo per sponsorizza la stella UFC Mackenzie Dern. Il contratto è valido per un anno e Mackenzie diventa l’ultimo nella fiorente scuderia di sponsorizzazioni di Betmotion. Mackenzie si unisce alla leggenda brasiliana Cristiane per aggiungere peso all’impegno e alla passione dell’azienda per gli atleti latinoamericani. Mackenzie è brasiliana e ha nazionalità americana. È una delle star delle MMA ed è specializzata in jiu-jitsu. L’accordo garantisce l’uso dell’immagine del combattente sul sito web di Betmotion e sui social network, oltre a promozioni e lotterie, come oggetti autografati.Intertops festeggia i 25 anni da quando il gioco d’azzardo online è stato per la prima volta Una pietra miliare nella storia del gioco d’azzardo e dell’e-commerce ha avuto luogo 25 anni fa questo mese quando Intertops è diventata la prima azienda in assoluto ad accettare una scommessa online.Il nuovissimo sito web Intertops dell’operatore austriaco ha gestito una scommessa di $ 50, piazzata da uno scommettitore finlandese, sul Tottenham Hotspur per battere l’Hereford United in un quarto turno di FA Cup il 17 gennaio Con una quota di appena 1,04, la demolizione per 5-1 della squadra della Premier League dei suoi avversari di lega inferiore significava che lo scommettitore guadagnava solo $ 2, ma è stato un giorno rivoluzionario per l’industria delle scommesse, che fino a quel giorno era stato limitato alle scommesse di persona e telefoniche. Quella scommessa di $ 50 è stata la prima di miliardi piazzati nel quarto di secolo intermedio, durante il quale Intertops è rimasta in prima linea nelle scommesse online. Nel 2000, l’operatore, rispondendo al crescente potenziale dei telefoni cellulari, ha lanciato il primo sito di scommesse mobili in assoluto e due anni dopo ha introdotto le scommesse live.
Some places the study was featured.
The following is reposted from a 2015 piece I wrote for Bluff magazine. It was originally located at this URL but has become unavailable due to Bluff going out of business. I saw this study mentioned recently in Maria Konnikova’s book ‘The Biggest Bluff’ and was reminded about this piece and noticed it was offline, so I wanted to share it again. A few notes on this piece:
The original title below and was more negative-sounding than I liked; Bluff chose it. Also, if I could rewrite this piece now, I’d probably choose less negative-sounding phrasing in some places.
Regardless of the exact factors that might be at work in the found correlation, I realize it’s scientifically interesting that a significant correlation was found. But I also think it’s possible to draw simplistic and wrong conclusions from the study, and my piece hopefully gives more context about the factors that might be at work.
Image on left taken from Michael Slepian’s media page.
The Slepian Study on Betting Motions Doesn’t Pass Muster
A 2013 study¹ conducted at Stanford University by graduate student Michael Slepian and associates found a correlation between the “smoothness” of a betting motion and the strength of the bettor’s hand. In a nutshell, there was a positive correlation found between betting motions perceived as “smooth” and “confident” and strong hands. The quality of the betting motions was judged by having experiment participants watch short clips of players making bets (taken from the 2009 WSOP Main Event) and estimate the hand strength of those bets.
This experiment has gotten a lot of press over the last couple years. I first heard about it on NPR. Since, I’ve seen it referenced in poker blogs and articles and in a few mainstream news articles. I still occasionally hear people talk about it at the table when I play. I’ve had friends and family members reference it and send me links to it. It’s kind of weird how much attention it received, considering the tons of interesting studies that are constantly being done, but I guess it can be chalked up to the mystique and “sexiness” of poker tells.
The article had more than casual interest for me. I’m a former professional poker player and the author of two books on poker behavior: Reading Poker Tells and Verbal Poker Tells. I’ve been asked quite a few times about my opinion on this study, and I’ve been meaning to look at the study more closely and write up my thoughts for a while.
In this article, I’ll give some criticisms of the study and some suggestions for how this study (and similar studies) could be done better. This isn’t to denigrate the work of the experiment’s designers. I think this is an interesting study, and I hope it will encourage similar studies using poker as a means to study human behavior. But I do think it was flawed in a few ways, and it could be improved in many ways.
That’s not to say that I think their conclusion is wrong; in fact, in my own experience, I think their conclusion is correct. I do, however, think it’s a very weak general correlation and will only be practically useful if you have a player-specific behavioral baseline. My main point is that this study is not enough, on its own, to cause us to be confident about the conclusion.
I’ll give a few reasons for why I think the study is flawed, but the primary underlying reason is a common one for studies involving poker: the study’s organizers just don’t know enough about how poker works. I’ve read about several experiments involving poker where the organizers were very ignorant about some basic aspects of poker, and this affected the way the tests were set up and the conclusions that were reached (and this probably applies not just to poker-related studies but to many studies that involve an activity that requires a lot of experience to understand well).
Poker can seem deceptively simple to people first learning it, and even to people who have played it for decades. Many bad players lose money at poker while believing that they’re good, or even great players. In the same way, experiment designers may falsely believe they understand the factors involved in a poker hand, while being far off the mark.
Here are the flaws, as I see them, in this study:
1. The experimenters refer to all WSOP entrants as ‘professional poker players.’
This first mistake wouldn’t directly affect the experiment, but it does point to a basic misunderstanding of poker and the World Series of Poker, which might indirectly affect other aspects of the experiment and its conclusions.
Here are a couple examples of this from the study:
The World Series of Poker (WSOP), originating in 1970, brings together professional poker players every year (from the study’s supplemental materials)
These findings are notable because the players in the stimulus clips were highly expert professionals competing in the high-stakes WSOP tournament.
The WSOP Main Event is open to anyone and most entrants are far from being professional poker players. Categorizing someone’s poker skill can be difficult and subjective, but Kevin Mathers, a long-time poker industry worker, estimates that only 20% of WSOP Main Event entrants are professional (or professional-level) players.
This also weakens the conclusion that the results are impressive due to the players analyzed being professional-level. While the correlation found in this experiment is still interesting, it is somewhat expected that amateur players would have behavioral inconsistencies. I’d be confident in predicting that a similar study done on only video clips of bets made by professional poker players would not find such a clear correlation.
2. Hand strength is based on comparing players’ hands
This is a line from the study that explains their methodology for categorizing a player’s hand as ‘weak’ or ‘strong’:
Each player’s objective likelihood of winning during the bet was known (WSOP displays these statistics on-screen; however, we kept this information from participants by obscuring part of the screen).
They relied on the on-screen percentage graphics, which are displayed beside a player’s hand graphics in the broadcast. These graphics show the likelihood of a player’s hand winning; it does this by comparing it to the other players’ known hands. This makes it an illogical way to categorize whether a player believes he is betting a weak or strong hand.
If this isn’t clear, here’s a quick example to make my point:
A player has QQ and makes an all-in bet on a turn board of Q-10-10-8. Most people would say that this player has a strong hand and has every reason to believe he has a strong hand. But, if his opponent had 10-10, the player with Q-Q would have a 2.27% chance of winning with one card to come. According to this methodology, the player with the Q-Q would be judged as having a weak hand; if the test participants categorized that bet as representing a strong hand, they would be wrong.
It’s not stated in the study or the supplemental materials if the experimenters accounted for such obvious cases of how using the percentage graphics might skew the results. It’s also not stated how the experimenters would handle river (last-round) bets, when one hand has a 100 percent winning percentage and the losing hand has 0 percent (the only exception would be a tie).
It’s admittedly difficult to come up with hard-and-fast rules for categorizing hand strength for the purposes of such an experiment. As someone who has thought more than most about this problem, for the purpose of analyzing and categorizing poker tells, I know it’s a difficult task. But using the known percentages of one hand beating another known hand is clearly a flawed approach.
The optimal approach would probably be to come up with a system that pits a poker hand against a logical hand range, considering the situation, or even a random hand range, and uses that percentage-of-winning to rank the player’s hand strength. If this resulted in too much hand-strength ambiguity, the experiment designers could throw out all hands where the hand strength fell within a certain medium-strength range. Such an approach would make it more likely that only strong hand bets and weak hand bets were being used and, equally important for an experiment like this, that the player believed he or she was betting either a strong or weak hand.
3. Situational factors were not used to categorize betting motions
When considering poker-related behavior, situations are very important. A small continuation-bet on the flop is different in many ways from an all-in bet on the river. One way they are different: a small bet is unlikely to cause stress in the bettor, even if the bettor has a weak hand.
Also, a player making a bet on an early round has a chance for improving his hand; whereas a player betting on the river has no chance to improve his hand. When a player bets on the river, he will almost always know whether he is bluffing or value-betting; this is often not the case on earlier rounds, when hand strength is more ambiguous and undefined.
This experiment had no system for selecting the bets they chose for inclusion in the study. The usability of the clips was apparently based only on whether the clip meant certain visual needs of the experiment: i.e., did the footage show the entirety of the betting action and did it show the required amount of the bettor’s body?
From the study:
Research assistants, blind to experimental hypotheses, extracted each usable video in each installment, and in total extracted 22 videos (a standard number of stimuli for such studies; Ambady & Rosenthal, 1993) for Study 2 in the main text.
Study 1 videos required a single player be in the frame from the chest-up, allowing for whole-body, face-only, and arms-only videos to be created by cropping the videos. These videos were therefore more rare, and the research assistants only acquired 20 such videos.
The fact that clips were chosen only based on what they showed is not necessarily a problem. If a hand can be accurately categorized as strong or weak, then it doesn’t necessarily matter when during a hand it occurred. If there is a correlation between perceived betting motion quality and hand strength, then it will probably make itself known no matter the context of the bet.
Choosing bets only from specific situations would have made the experiment stronger and probably would have led to more definite conclusions. It could also help address the problem of categorizing hand strength. For example, if the experiment designers had only considered bets above a certain size that had occurred on the river (when all cards are out and there are no draws or semi-bluffs to be made), then that would result in polarized hand strengths (i.e., these bets would be very likely to be made with either strong or weak hands).
Also, the experiment’s method for picking clips sounds like it could theoretically result in all strong-hand bets being picked, or all weak-hand bets being picked. There is nothing in the experiment description that requires a certain amount of weak hands or strong hands. This is not in itself bad, but could affect the experiment in unforeseen ways.
For example, if most of the betting motion clips chosen were taken from players betting strong hands (which would not be surprising, as most significant bets, especially post-flop, are for value), then this could introduce some unforeseen bias into the experiment. One way this might happen: when a video clip shows only the betting motion (and not, for example, the bettor’s entire torso or just the face, as were shown to some study groups), this focus might emphasize the bet in the viewer’s mind and make the bet seem stronger. And if most of the hands-only betting clips were of strong-hand bets (and I have no idea how many were), the study participants watching only the hand-motion betting clips would falsely appear to be making good guesses.
My main point here is that thinking about the situational factors of a betting motion, and incorporating that into the experiment in some way, would have resulted in less ambiguity about the results. (It appears that it was difficult to find usable clips from a single WSOP event; in that case, the experimenters could just add footage from another WSOP Main Event to the study.)
4. The number of chips bet was not taken into account
The experiment designers did not take into account the chips that were bet. In their words:
During betting, each player pushes poker chips into the center of the table. Each chip has a specific color, which indicates a specific value. These values range from $25 to $100,000. This range of chip values has a crucial consequence for the current work. The number of chips does not correlate with the quality of the hand (see Table 1A in the main text). Players could move a stack of 20 chips into the center of the table, and this could be worth $500 or $2,000,000 (the winner of the 2009 WSOP won $8,547,042, thus the latter bet magnitude is a bet that can be made in the WSOP). Because no participants were professional poker players, nor considered themselves poker experts, they were not aware of chip values. They could not, then, use the number of chips as a valid cue to judge poker hand quality.
It’s true that your average person would not know what the chip colors at the WSOP Main Event mean. But it seems naïve to think that seeing the chips being bet couldn’t possibly have an effect on the experiment.
For one thing, the number of chips being bet could bias a participant to think a bet was stronger or weaker, whether correctly or incorrectly. What if all the strong-hand bets in the study were also bets that involved a lot of chips? (This is not implausible because smaller bets with weak hands are common early in a hand, when bets are small, whereas larger bets later in the hand are more likely to represent strong hands.) And what if some of the study participants were able to deduce (consciously or unconsciously) the strength of the bet from the number of chips?
Also, it’s possible that some of the test participants were knowledgeable (consciously or not) about some WSOP chip colors and what their denominations were. Or they were able to deduce (consciously or not), from the arrangement and number of chips, what the chip values were. (For example, large denomination chips are generally required to be kept at the front of a player’s stack.)
Again, this could have been addressed by selecting bets taken only from specific situations and only of certain bet sizes. If all bets chosen were above a certain bet size, and this was communicated to the study participants, then this would have lessened the impact of the chips being able to be seen.
5. Quality of “smoothness” was subjective
The experiment was based on the perceptions of study participants watching the assembled video clips. It was not based on objective measurements of what constitutes “smoothness” of a betting motion. This was a known issue in the experiment:
Thus, both player confidence and smoothness judgments significantly predicted likelihoods of winning, which suggests that movement smoothness might be a valid cue for assessing poker hand quality. It is unknown, however, how participants interpreted “smoothness” or whether the players’ movements that participants rated as smooth were truly smoother than other players’ movements. Other physical factors, such as speed, likely played a role.
This is not a major criticism; I think using perception is a fine way to find a correlation, especially for a preliminary study. But I think it does mean that we have no reason to be confident in the idea that smoothness of betting motion is correlated with hand strength. If there is are correlations between betting motion and hand strength (which I believe there are), these could be due to other aspects of arm motion or hand motion, such as: the betting speed, the position of the hands, the height of the hand, or other, more obscure, factors.
In summary
Again, I don’t mean to denigrate the experiment designers and the work they’ve done. I think this was an interesting experiment, and I think it’s probable the correlation they noticed exists (however weak the correlation may be).
Also, as someone who is very interested in poker behavior, I’d love to see similar studies be done. My main goal in writing these criticisms and suggestions was to emphasize that poker is complex, as is poker behavior. There are many behavioral factors in a seemingly simple hand of poker and taking these factors into account can make an experiment stronger and the results more conclusive.
Patricia Cardner, PhD, EdD, is a poker player and the author of Positive Poker, a book about the psychological characteristics of professional poker players. She had this to say about poker’s use in scientific studies:
“While researchers often have the best of intentions, it is difficult for them to fully understand the nuances of poker. Researchers who reach out to poker players for help can make more informed decisions about the research areas they choose to pursue, increase reliability and validity, and improve the overall quality of their results and conclusions.”
¹: Slepian, M.L., Young, S.G., Rutchick, A.M. & Ambady, N. Quality of Professional Players’ Poker Hands Is Perceived Accurately From Arm Motions. Psychological Science (2013) 24(11) 2335–2338.